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SCJP
5.0 Exam Objectives (check out java.sun.com
for recent updates)
Section
1: Declarations, Initialization and Scoping
- Develop
code that declares classes (including abstract and all forms of nested
classes), interfaces, and enums, and includes the appropriate use of
package and import statements (including static imports).
- Develop
code that declares an interface. Develop code that implements or
extends one or more interfaces. Develop code that declares an abstract
class. Develop code that extends an abstract class.
- Develop
code that declares, initializes, and uses primitives, arrays, enums,
and objects as static, instance, and local variables. Also, use legal
identifiers for variable names.
- Develop
code that declares both static and non-static methods, and - if
appropriate - use method names that adhere to the JavaBeans naming
standards. Also develop code that declares and uses a variable-length
argument list.
- Given a
code example, determine if a method is correctly overriding or
overloading another method, and identify legal return values (including
covariant returns), for the method.
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- Given a
set of classes and superclasses, develop constructors for one or more
of the classes. Given a class declaration, determine if a default
constructor will be created, and if so, determine the behavior of that
constructor. Given a nested or non-nested class listing, write code to
instantiate the class.
Section 2:
Flow Control
- Develop
code that implements an if or switch statement; and identify legal
argument types for these statements.
- Develop
code that implements all forms of loops and iterators, including the
use of for, the enhanced for loop (for-each), do, while, labels, break,
and continue; and explain the values taken by loop counter variables
during and after loop execution.
- Develop
code that makes use of assertions, and distinguish appropriate from
inappropriate uses of assertions.
- Develop
code that makes use of exceptions and exception handling clauses (try,
catch, finally), and declares methods and overriding methods that throw
exceptions.
- Recognize
the effect of an exception arising at a specified point in a code
fragment. Note that the exception may be a runtime exception, a checked
exception, or an error.
- Recognize
situations that will result in any of the following being thrown:
ArrayIndexOutOfBoundsException,ClassCastException,
IllegalArgumentException, IllegalStateException, NullPointerException,
NumberFormatException, AssertionError, ExceptionInInitializerError,
StackOverflowError or NoClassDefFoundError. Understand which of these
are thrown by the virtual machine and recognize situations in which
others should be thrown programatically.
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Section 3:
API Contents
- Develop
code that uses the primitive wrapper classes (such as Boolean,
Character, Double, Integer, etc.), and/or autoboxing & unboxing.
Discuss the differences between the String, StringBuilder, and
StringBuffer classes.
- Given a
scenario involving navigating file systems, reading from files, or
writing to files, develop the correct solution using the following
classes (sometimes in combination), from java.io:
BufferedReader,BufferedWriter, File, FileReader, FileWriter and
PrintWriter.
- Develop
code that serializes and/or de-serializes objects using the following
APIs from java.io: DataInputStream, DataOutputStream, FileInputStream,
FileOutputStream, ObjectInputStream, ObjectOutputStream and
Serializable.
- Use
standard J2SE APIs in the java.text package to correctly format or
parse dates, numbers, and currency values for a specific locale; and,
given a scenario, determine the appropriate methods to use if you want
to use the default locale or a specific locale. Describe the purpose
and use of the java.util.Locale class.
- Write code
that uses standard J2SE APIs in the java.util and java.util.regex
packages to format or parse strings or streams. For strings, write code
that uses the Pattern and Matcher classes and the String.split method.
Recognize and use regular expression patterns for matching (limited to:
. (dot), * (star), + (plus), ?, \d, \s, \w, [], ()). The use of *, +,
and ? will be limited to greedy quantifiers, and the parenthesis
operator will only be used as a grouping mechanism, not for capturing
content during matching. For streams, write code using the Formatter
and Scanner classes and the PrintWriter.format/printf methods.
Recognize and use formatting parameters (limited to: %b, %c, %d, %f,
%s) in format strings.
Section 4:
Concurrency
- write code
to define, instantiate, and start new threads using both
java.lang.Thread and java.lang.Runnable.
- Recognize
the states in which a thread can exist, and identify ways in which a
thread can transition from one state to another.
- Given a
scenario, write code that makes appropriate use of object locking to
protect static or instance variables from concurrent access problems.
- Given a
scenario, write code that makes appropriate use of wait, notify, or
notifyAll.
Section 5:
OO Concepts
- Develop
code that implements tight encapsulation, loose coupling, and high
cohesion in classes, and describe the benefits.
- Given a
scenario, develop code that demonstrates the use of polymorphism.
Further, determine when casting will be necessary and recognize
compiler vs. runtime errors related to object reference casting.
- Explain
the effect of modifiers on inheritance with respect to constructors,
instance or static variables, and instance or static methods.
- Given a
scenario, develop code that declares and/or invokes overridden or
overloaded methods and code that declares and/or invokes superclass,
overridden, or overloaded constructors.
- Develop
code that implements "is-a" and/or "has-a" relationships.
Section 6: Collections / Generics
- Given a
design scenario, determine which collection classes and/or interfaces
should be used to properly implement that design, including the use of
the Comparable interface.
- Distinguish
between correct and incorrect overrides of corresponding hashCode and
equals methods, and explain the difference between == and the equals
method.
- Write code
that uses the generic versions of the Collections API, in particular,
the Set, List, and Map interfaces and implementation classes. Recognize
the limitations of the non-generic Collections API and how to refactor
code to use the generic versions.
- Develop
code that makes proper use of type parameters in class/interface
declarations, instance variables, method arguments, and return types;
and write generic methods or methods that make use of wildcard types
and understand the similarities and differences between these two
approaches.
- Use
capabilities in the java.util package to write code to manipulate a
list by sorting, performing a binary search, or converting the list to
an array. Use capabilities in the java.util package to write code to
manipulate an array by sorting, performing a binary search, or
converting the array to a list. Use the java.util.Comparator and
java.lang.Comparable interfaces to affect the sorting of lists and
arrays. Furthermore, recognize the effect of the "natural ordering" of
primitive wrapper classes and java.lang.String on sorting.
Section 7:
Fundamentals
- Given a
code example and a scenario, write code that uses the appropriate
access modifiers, package declarations, and import statements to
interact with (through access or inheritance) the code in the example.
- Given an
example of a class and a command-line, determine the expected runtime
behavior.
- Determine
the effect upon object references and primitive values when they are
passed into methods that perform assignments or other modifying
operations on the parameters.
- Given a
code example, recognize the point at which an object becomes eligible
for garbage collection, and determine what is and is not guaranteed by
the garbage collection system. Recognize the behaviors of System.gc and
finalization.
- Given the
fully-qualified name of a class that is deployed inside and/or outside
a JAR file, construct the appropriate directory structure for that
class. Given a code example and a classpath, determine whether the
classpath will allow the code to compile successfully.
- Write code
that correctly applies the appropriate operators including assignment
operators (limited to: =, +=, -=), arithmetic operators (limited to: +,
-, *, /, %, ++, --), relational operators (limited to: <, <=,
>, >=, ==, !=), the instanceof operator, logical operators
(limited to: &, |, ^, !, &&, ||), and the conditional
operator ( ? : ), to produce a desired result. Write code that
determines the equality of two objects or two primitives.
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